Bubble Craps Machine Strategy Rating: 8,4/10 7502 reviews

What was the most rolls you had with Shoot to Win Craps?(Bubble Craps) I’m brand new to craps. I had an unbelievable night playing Shoot to win Craps in at a Casino last night for the second time only but wasn’t smart enough to cash out when I 10x’d my money in 3 hours playing it.

  1. Bubble Craps Machine Strategy
  2. Bubble Craps Machine Strategy War Games
  3. Bubble Craps Machine Strategy For Beginners
  4. Bubble Craps Machine Strategy Games
  5. Bubble Craps Machine Strategy Tactics

We gamblers are superstitious and whether dice control is real or not I always end up on the wrong side when at a live table; I think the bubble machines are more random and closer to true odds I like the screen that tracks rolls (I know the previous rolls doesn’t affect future rolls) but if I see a bunch of the same number I might make a. The nice thing about Binions is that you earn comps at the same rate as slot machines for playing, so you can easily play pass and dont pass, take max evening odds on both, and as soon as a 7 or the point is hit earn comps for every resolved dollar you bet. Not correct, MGM Grand had a Bubble machine for some time, but took it out & replaced it with a 5 Position Slot Machine. The Bubble was a 'Press the Button' to shoot the dice type game. MGM Grand now has an Oxygen Brand, Bubble Craps Game, where the game shoots the dice on a timed basis. For me, nothing can truly replace real craps since throwing the dice myself is the most fun. However, I can enjoy bubble craps as long as it's the one where you push the button that launches the dice, that makes it moderately fun. Those bubble craps machine that just roll dice on their own aren't for me.

A collection of Craps strategies I've collected and compiled in one accessible spot. Use these when playing my Oh Craps Python game or when you are out and about at a real casino! Remember, none of these are guaranteed to make you a winner, as you can never predict how the dice will roll in any given session. 🎲


Strategy Selector


Ladder

Any Minimum, $500 recommended for bankroll.

  1. Bet $30 on Don't Pass Line.
  2. When Point is established, bet $30 on Don't Come. Replenish this bet if 11 rolls and keep betting on the DC until 4 DC points are established.
  3. Once Don't Come bet moves to a number, immediately Place the number for $30. If the number hits, take down the Place bet and continue betting on DC.

Level Up by Press

Can work with as low as a $100 bankroll, but ideally start off with $300. Progressive betting system using Place Bet winnings to boost a Don't Pass hedge.

  1. Start off with a $25 Don't Pass bet on the Come Out.
  2. When Point is established, place the 6 and 8 for $12 each.
  3. Collect every hit on the 6 and 8 until a 7 out. If Point hits, restart the system from step 1.
  4. On a 7 Out, use the winnings to press the Don't Pass bet up to $35. When point is established, place the 5 for $10 and the 6 and 8 for $12 each.
  5. Collect winnings from place number hits until a 7 out.
  6. Keep pressing up the Don't Pass with each 7 out using the place bet winnings. After $35, make a $45 Don't Pass bet and add the place 9 to go $44 Inside. Continue to collect winnings from place bet hits and Progress up to $65 on the Don't Pass to cover all the place bet numbers.
  7. Stay with this level or press further, balancing the Don't Pass bet to cover any pressed place bets. Return to step 1 if the Point hits.
  8. Progression Reference:
    • $25 Don't Pass - $12 Place 6 and $12 Place 8.
    • $35 Don't Pass - $10 Place 5 and $12 6 and 8.
    • $45 Don't Pass - $44 Inside.
    • $55 Don't Pass - $44 Inside with $10 Place 4 or 10.
    • $65 Don't Pass - $64 Across.

Marco's Regress Press Mess!

$66 initial outlay, so bankroll should be $660. $5 minimum, but works at all table minimums; adjust bets as necessary.

  1. Wait for Point to be established.
  2. Bet $66 inside: $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. After hitting twice on the inside numbers, regress all bets down to 1 unit. Make a 1 unit Field bet.
  4. If Field bet hits, immediately move winnings and initial Field bet up to cover the 4 and 10.
  5. If 5, 6, or 8 hit, press the bet and replenish the Field bet.
  6. If 4 or 10 hit, immediately do a full press on the bet and collect the change. Buy the 4 and 10 when their bets reach $25 each.
  7. When all place numbers are covered, start Collect and Press strategy, collecting the first hit and pressing the next time that number comes out.
  8. Keep Place bets working on the Come Out roll if the Point is hit. Wait until a Point is established to start strategy if the shooter 7s out.

Basic Strategy

$5 minimum table; $500 minimum bankroll recommended.

  1. Bet 1 unit on the Pass Line. When Point is established, back it up with 2x Odds.
  2. When Point is established, bet 2 units each on the inside numbers. If any of the inside numbers is the Point, don't Place that number as it is covered by the Pass Line.
  3. Bet $2 each on the Hard 6 and Hard 8. If Hard Ways hit, press each bet up $1 and collect the rest of the winnings. If Easy Way is rolled, replenish the Hard Ways bets. Up to you on whether or not to match the current pressed bet or regress back down to $2 each.
  4. On first hit of any of the inside numbers, immediately press the 6 and 8 up 1 unit each. Collect winnings on the next hit. Alternate pressing and collecting as hand plays on.
  5. If 6 or 8 is the Point, press the Pass Line Odds up one unit when pressing the bets after a hit.

3-2-1 Low Roller

$5 Minimum table

  1. Minimum pass line bet.
  2. When point is established:
    • 4 and 10: 1x Pass Line Odds
    • 5 and 9: 2x Pass Line Odds
    • 6 and 8: 3x Pass Line Odds
  3. Bet minimum bets on inside numbers. Skip any number if it is the Point and covered by Pass Line bet.
  4. If Point is 4 or 10, turn all Place Bets off after two hits, otherwise turn Place Bets off after 3 hits if Point is any other number.
  5. After Place Bets are off, let shooter roll until hitting the Point or a 7 Out., then start strategy over.

Alternate Method

Machine

Much more volatile, but can lead to large wins on a hot roll.

  1. Make a $10 Pass Line bet.
  2. Use same Odds numbers from above. 3x Odds on 6 and 8, 2x Odds on 5 and 9, 1x Odds on 4 and 10.
  3. After Point is established, keep making $10 Come bets. Place Odds when Come bet moves to a number.
  4. Continue using Come Bets until 4 numbers are established or just stop when you feel like it.

The 4/10 $76

$500 bankroll, though initial outlay will be $76 before profit starts being collected.

  1. Wait for Point to be established.
  2. When Point is established, bet $25 each on the 4 and 10 Place numbers and Buy the bets. Place $12 each on the 6 and 8 Place numbers.
  3. If the 4 or 10 hit, use the winnings to press the 6 and 8 to $24 each.
  4. If the 6 or 8 hit, before they are both at $24, use the winnings to press them both up one unit. Repeat this until both numbers are pressed to $24.
  5. Once established with the 6 and 8 placed for $24 each, and the 4 and 10 bought for $25 each, let the bets ride until a 7 out.

Get Even Take and Press

Works on any table minimum.

  1. Wait for Point to be established.
  2. Place minimum bets across all Place Numbers except for the Point number.
  3. If 6 or 8 is the Point, cover that number and choose to leave the 5 or 9 unplaced.
  4. Take down the first two hits on the Place Bets.
  5. Replenish the Place bets from the next two hits until you are covered across again.
  6. Once covered, start to collect and press on the individual bets. Collect the winnings the first time a number hits, press it the second time it hits, then alternate from there on out.

Low Risk $75 Don't Come

Works on any table minimum, but $10 is the basis for this strategy.

Bubble Craps Machine Strategy

  1. Start with $10 Pass Line bet.
  2. When Point is established, bet $75 on the Don't Come.
  3. When Don't Come, or DC, is established, put down $30 in Pass Line Odds, Place $44 across on the rest of the available Place Numbers, and put $10 in the Come.
  4. If a Place Number hits, the Come moves to that number. Use the Place winnings to add $20 in Odds to the Come Bet and rack up the rest. Make another $10 Come Bet. Repeat this until Point is hit or a 7 Out.
  5. If the DC hits, make another $75 DC bet, but turn all Place Bets off and remove Pass Line Odds until another DC number is established. If there are Come Bets, take down all their Odds until DC is established.

Marching Soldiers

This strategy can mostly function as a side bet, and can be taken down at any point in the process since it deals with moving Place Bets, which are not contract bets. This works with any table minimum, will demonstrate with $5 minimum; total investment per shooter is $7.

  1. Make a $5 or 1 unit bet on either the Place 4 or 10. Have them working on the Come Out roll, or otherwise make the bet when you can do so after arriving at the table.
  2. The whole point of the strategy is to use the winnings to power press the bet and shift it to the next number, pressing and moving until the bet makes it all the way across the Point numbers; if starting at 4, each hit will move the bet to the next number heading towards the 10. If starting at 10, each hit will move the bet towards the 4.
  3. Starting from the 4, if the 4 hits, you'll win $9. Give the dealer $1 and move your bet plus the winnings to the 5 to make a $15 bet.
  4. If the 5 hits, you'll win $21. Move your bet to the 6 and add the winnings to make a $36 Place 6 bet.
  5. If the 6 hits, you'll win $42. Move the bet to the Place 8 and add the winnings so you have a $78 Place 8 bet.
  6. If the 8 hits, you'll win $91. Once again, shift the bet over to the 9 and add the winnings. Give the dealer another $1 chip to make the bet $170 on the Place 9.
  7. If the 9 hits, you'll win $238. If you've made it this far, move the bet over to the 10 and add the winnings. To make things easier for the dealers, collect $8 from the winnings and you'll be left with a $400 Place 10 bet.
  8. Once the 10 hits at this point, collect and take everything down. Starting from a $7 investment ($5 on the 4, $1 for the first bet on the 5, and $1 for the bet on the 9), you'll end up with $1200. Again, at any point in this process, feel free to take down the bet to collect that money.

Negative Nellie

Start with $500 bankroll. A good plan for playing against the House when the table is cold or running into a lot of Point 7s.

  1. Make a $30 Don't Pass bet before the Come Out roll.
  2. Once Point has been established, Place $66 inside, so $15 each on the 5 and 9, $18 each on the 6 and 8.
  3. If an inside number hits, regress all inside numbers down to 2 units each, so $10 each on the 5 and 9, $12 each on the 6 and 8. Collect the winnings, and use the $22 coming off of the inside numbers to place a $22 Don't Come bet.
  4. If inside numbers hit again, regress all numbers down to 1 unit each; $5 each on the 5 and 9, $6 each on the 6 and 8. Collect the winnings, and again use the bets being taken off of the Place bets to put down a $22 Don't Come bet.
  5. If inside numbers hit a third time, take down all the Place bets, collect winnings, and make one more $22 Don't Come bet.
  6. Let the bets ride out through the roll and hope for a 7. Repeat after a 7 out. If the Point hits, make another $30 Don't Pass bet on the Coe Out, but let Don't Come bets ride until they are either hit and cleared or another 7 out.

Collect and Press 6 and 8

$5 table minimum

  1. Start with $5 Pass Line bet. If 7 or 11 rolls, stack the winnings. If Pass Line wins again, stack up to $15 and pull out your initial $5 investment.
  2. When Point is established, place minimum bets on the 6 and 8 along with the Field. If 6 or 8 is the Point, move that bet to the 5.
  3. If Field Bet hits, immediately move winnings and initial bet up to Place numbers and Place from the center out. Cover the 5 and 9 first, then the 4 and 10. Do not Place the Point number.
  4. If 6 or 8 hits, immediately press that Place Bet and replenish the bet in the Field.
  5. Once Field Bet has moved up to the Place Bets, use the next Place Bet hits to cover the rest of the Place numbers.
  6. Once Place is covered, treat each bet as individual bets; collect the first hit, press the bet on the second hit, and so on.
  7. If the 4 or 10 rolls, immediately use the winnings to bump the Place bet up to $25 and Buy the number.
  8. If Point is hit, stack the winnings just as mentioned in the first step. Once Pass Line bet starts to move up past the $25 or $30 range, start hedging with $5 Any Craps bet.

The 6 8 Funnel Press

Works best on a $10 minimum table. Suggested bankroll of $640.

  1. Wait for Point to be established.
  2. Bet 2 units across all of the Place numbers, including the point. $64 Across, so $10 each on the 4, 5, 9, and 10, and $12 each on the 6 and 8.
  3. Every time the 4, 5, 9, or 10 hits, use the winnings to press the 6 and 8 up 1 unit each. For example, a $10 Place 5 will win $14 when it hits. Use $12 out of the winnings to press the 6 and 8 up $6 each.
  4. Every time the 6 and 8 hit, collect the winnings.
  5. Play by ear once initial $64 outlay has been recouped, otherwise continue following strategy until a 7 Out, then start back at the beginning with $64 Across.

$86 Across

$600 bankroll for a $5-$10 table.

  1. Wait for a point or start out with $86 across; $10 each on the 4 and 10, and $66 inside.
  2. Make a $1 Any Craps bet with each roll. Alternatively, cover the C & E or go $3 Craps and $2 Eleven.
  3. Collect the first 3 hits, then regress bets to a level below the profits you've made. If you hit 3 Place numbers while making $1 Crap check bets every hit, you'll have a profit of $60. Regress bets down to $22 Inside and play on from there.
  4. Let bets ride and collect hits, then press up as you see fit. Recommend moving into double-tap or triple-lux press system after collecting one or two hits from $22 Inside.

Iron Cross

$500 bankroll for a $5 table; adjust as necessary for any table minimum.

  1. Bet 1 unit on the Pass Line. When Point is established, back it up with 2x in Odds.
  2. After establishing a Point, place 2 units each on the 5, 6, and 8 and bet 1 unit in the Field. Don't place the 5, 6, or 8 if they come out as the Point.
  3. If 5, 6, or 8 hit, replenish the Field bet.
  4. Let bets ride until you get 4 hits total. After 4 hits, remove the Field bet and take the Place bets down to 1 unit each. Let those ride or switch to a Collect and Press method until Point is hit or a 7 out.

Iron Crapper

$5 minimum, but adapt for any other minimum.

  1. Start with a $42 Don't Pass bet.
  2. Once Point is established, bet minimum bets on all Place numbers, with 2 units on the Point number. Put 1 unit in the Field.
  3. Let everything ride and replenish Field bet if it gets knocked out.

Sharpshooter Inside Take and Press

$5 minimum table

  1. Make a minimum Pass Line bet.
  2. When Point is established, 2x Pass Line Odds. Place 1 unit on all inside numbers; do not Place the Point. 1 unit bet on the Hard 4 and Hard 10.
  3. Once set up, collect the first hit on any number, then press when it hits again, repeat until bets are colored up to $25 or $30, then let them ride from there.
  4. If Hard 4 or 10 hits, press both bets up to 2 units each and collect the rest of the winnings. If they hit again, press both bets up to $25 each and collect the rest.

Bubble Craps

$5 minimum, $500 bankroll, Best if played on a Bubble Craps machine.

  1. Start with a $50 Don't Pass bet. Bet $12 Any 7 or $9 Hopping the 7s.
  2. Outlay depends on Point that is established:
    • Point 4: Bet 2 units on 5, 6, 8; 1 unit each on 9, 10, Field, and Hard 4.
    • Point 5: 3 units each on 6 and 8; 1 unit on 4, 9, 10, Field
    • Point 6: 2 units on 5 and 8 each; 1 unit on 4, 6, 9, 10, Field, Hard 6
    • Point 8: 2 units on 5 and 6 each; 1 unit on 4, 8, 9, 10, Field, Hard 8
    • Point 9: 2 units each on 5, 6, and 8; 1 unit each on 4, 10, Field.
    • Point 10: 2 units each on 5, 6, and 8; 1 unit each on 4, 9, Field, Hard 10

Dave's Method

Start off with $500 bankroll.

  1. Start off with a $10 Don't Pass bet.
  2. When Point is established, set the following Odds:
    • 4 and 10 - do not bet Odds.
    • 5 or 9 - bet $75 Odds.
    • 6 or 8 - bet $60 for Odds.
    • If you've lost $1000, start setting $180 Odds for 6 or 8; $150 Odds for the 5 or 9; don't place Odds for the 4 or 10.
  3. Make a $10 Don't Come bet. When the DC is set, add the odds as mentioned above to the DC bet.
  4. If 2 points are lost, take down all Odds and wait for shooter to 7 out before restarting system.
  5. If you end up making $200 in profit, cash out for the day!

Pathfinder

System for following the path of the dice. $35 per shooter, so bankroll of at least $350 for a $5 table. System does not rely on the Point, and can be working or Off on the Come Out roll.

  1. Bet $32 across; $5 each on the 4, 5, 9. 10, and $6 each on the 6 and 8.
  2. On the first hit of a Place number, take down that place number and spread that bet plus the winnings out to the remaining numbers, adding a few dollars from your rack if needed. For example:
    • If the 8 hits, you win $7. Take down the Place 8 bet and put it on the 6 to make it $12, then add $3 from your rack to the $7 winnings to make $10, then spread that to the 5 and 9 to make them $10 each.
    • If the 9 hits, you win $7. Taking down the initial $5 Place 9 bet and adding it to the winnings gives you $12, which you can use to bump up the 6 and 8 Place bets to $12 each.
    • If the 10 hits, you win $9. Take down the bet and add $1 from your rack to end up with $15 total to spread out to the other numbers. Bump the 4, 5, and 9 up to $10 each with the winnings.
  3. When a second number hits, take that Place bet down, add the winnings, and spread it out to the other remaining numbers as you see fit.
    • If the $12 Place 6 hits, you win $14. Take down the 6 and use the winnings and the bet to bump the 5 and 9 up $10 each and collect the rest.
    • If the $10 Place 5 hits, you win $14. Take down the 5, add the winnings, and bump the 6 and 8 up $12 each if they are still up, or spread the money out to the remaining numbers evenly and collect the rest.
    • If the $10 Place 4 hits, take it down and add it to the $18 winnings. Spread the $28 across the remaining numbers and collect the change.
  4. After taking down a total of 3 Place numbers and spreading the bets plus the winnings arounf to the remaining numbers, one more hit will pay for the initial bet outlay, so collect the hit. Feel free to press and spread back out to all the Place numbers as you see fit.

Power Craps

$10 table minimum

  1. Start with 1 unit on the Pass Line.
  2. Once Point is established, Place the 6 and 8 for $18 each. Set down 1x in Pass Line Odds.
  3. If the 6 or 8 hit, press bet up 50%.
  4. If Point hits, the next time a Point is established, increase Pass Line Odds by 50%.

The Nolly Inside

$500 bankroll, $5 table. Best if you are not the shooter for easier money management.

  1. Start with $44 inside working on the Come Out. Lay $100 on the 4. Only have the bets working if you have a Lay on the 4, otherwise have them off.
  2. On the first hit on the inside numbers, go to $22 inside and go down to $50 on the lay 4.
  3. After hitting the inside numbers a second time, take down the Lay 4 bey, but keep the $22 inside the same.
  4. Start double-tapping anything that hits from then on, since initial outlay has been paid for. If 6 or 8 hit, drop the dealer $5 and press it to $18. If 5 or 9 hit, press them to $15. When they hit again, collect the winnings, and then continue to press as you like.

The Nolly Across Variant

The Nolly Across is where you add the 10 into the initial outlay. $100 Lay on the 4 with $54 across the rest of the numbers.

  1. On the first hit, take the lay down to $50 and take all other bets down to $27 across.
  2. Collect the second and third hits on the Place numbers, then take down the Lay 4 bet.
  3. Start triple-luxing from there:
    • Press the 6 or 8 up to $18 when they hit, then press them to $42 when they hit again. Collect the third hit. Power press from there on out.
    • Press the 5 and 9 up to $15 on their first hit, then press to $36 on their second hit. Collect the third hit. Power press up from there after that.
    • Press the 10 up to $15 on the first hit, then press it up to $40 on the second hit and Buy the 10. Collect the third hit, then power press from there. Feel free to take the winnings and spread out to the 4 and do the same triple-lux system.

Panda Degenerate

Can play on any table minimum, but best to start out with $1200 bankroll or higher.

  1. Start by betting $10 on the Pass Line and $25 on the Don't Pass Line. Ignore the odd looks from the dealers.
  2. When Point is established, lay $150 in Odds behind the Don't Pass bet. Place all numbers except for the Point for $25 each, $30 for the 6 and 8.
  3. When Place number hits, immediately take all Place Bets down to 1 unit each. Take down the Don't Pass bet and the Don't Pass Odds. Place 2x odds bet behind the Pass Line bet.
  4. Start double-tapping the Place Bets. All Place bets should start at $10 each, $12 for the 6 and 8. As soon as a Place number hits, immediately take that place number up to $25, or $30 if it's the 6 or 8. If that number hits again, collect the winnings and take the bet back down to the minimum. Increase Pass Line Odds with each win, eventually maxing out the odds.
  5. After double-tapping the place bets and winning at least twice, start triple-luxing the bets; after hitting a number, immediately power press the winnings onto the place bet. Repeat the power press a third time after hitting the number again, then collect the winnings if it hits again, then regress the bet back down to 1 unit.
  6. For the 5 and 9, a $10 bet wins $14, press bet to $25. A $25 bet wins $35, press the bet up to 60. $60 wins $84, then press up to $100 and collect the rest. Once that number hits, collect everything and bring it down to $10.
  7. For the 6 and 8, $12 wins $14, power press up to $30. $30 wins $35, power press up to $60. $60 wins $70, power press up to $130. Collect that and bring it back down to $12.
  8. For the 4 and 10, a $10 bet wins $18, power press and buy the bet for $25. $25 wins $49 after the vig, power press up to $75. $75 wins $150 minus the vig, then regress down to $10,
  9. If on a hot roll, go for the jugular and don't take down the power-pressed bets when they hit after the triple-luix. Collect winnings each time you press up enough to color up to a new chip color, then continue to press and collect until you can get the bet to the table maximum.

Pandemic Special

Meant for $15 minimum tables, which are becoming prevalent now during the Pandemic. Can potentially work with a $300 minimum bankroll.

Bubble
  1. Wait for point to be established.
  2. Place $15 on the 5 and $18 each on the 6 and 8 after Point is established.
  3. After one hit on the 5, 6, or 8, press all numbers up 1 unit, so a $20 5, and a $24 6 and 8.
  4. After one more hit on the 5, 6, or 8, start betting $15 on the Field for every roll and let all bets ride until a 7 out.
  5. You can start pressing or spreading out to the other Place numbers after 5 or 6 hits to ensure that your initial outlay has been paid for.

The Pass Over Method

Initial outlay of $110 with a $1000 bankroll, but can be scaled to work with any bankroll amount. Leave bets Off on Come Out roll.

  1. Wait for a Point to be established. Feel free to play the All Tall Small for $5 if desired.
  2. Once point is established, place $110 inside; $25 each on the 5 and 9, $30 each on the 6 and 8.
  3. When any of the inside numbers hits, use the winnings and power press the adjacent place number; for example, a $30 Place 6 would win $35, so that would be used to press the 8 up to $66 adding $1 from your bankroll. Hitting the 8 would press the 9, hitting the 9 would press the 5, the 5 presses the 6, and so forth.
  4. Go for 3 hits. No matter where the bets are after 3 hits, collect on the 4th hit and then take everything down to $110 inside. Repeat this progression until a 7 out.
  5. Progression units:
    • 5 and 9: $25 - $60 - $86 - $120
    • 6 and 8: $30 - $66 - $90 - $210

Power Press

$5 minimum, $500 bankroll.

  1. Wait for a point to be established.
  2. Once Point is established, Place $5 each on the 4 and 10, $10 each on the 5 and 9, $30 each on the 6 and 8. Bet $1 on all the Hard Ways.
  3. If the 6 or 8 hits, immediately regress Place Bets down to $6 each on both numbers. If the 5 or 9 hit, immediately regress down to $5 each on both numbers.
  4. If any Hard Ways hit, collect winnings and bump all hard Ways bets up $1. Keep up on all hard Ways and replenish them when they lose, keep bumping them all up when they hit and keep doing so until a 7 Out.
  5. Once the 5, 6, 8, and 9 have been regressed, start power pressing. When any of them hit, immediately do a full press on the Place Bet. Start power pressing the 4 and 10 as well.
  6. Once a Place Bet is up to a green, or $25/$30, start collecting and pressing. Collect on one hit, then full press on another hit. Maintain this or regress back to table minimums as you like.

Field Martingale

Works on any table minimum.

  1. At any phase of the game, bet table minimum on the Field.
  2. If Field bet wins, parlay the first win.
  3. On second hit, press the bet 50% and rack the rest.

Heat Seeker

$5 table, $150 bankroll, only using $30 for each shooter. Double amounts for $10 table.

  1. Wait for Point to be established.
  2. When Point is established, put minimum bets on the 6 and 8, and put down a minimum Come bet.
  3. Aim to get 4 Points set up and working. When the first Come bet moves up to a number, set down a second Come bet. Once 4 different numbers have been set, stop investing and let the shooter roll on.
  4. If Come bet hits, put down another Come bet to always have 4 working numbers. If 6 or 8 hit, take down the Place bet and collect winnings since Come bet would now be covering that number.
  5. After recouping $30 in winnings, start adding 1x odds to Come bets. Add more odds as more winnings come in.
Bubble craps machine strategy games

Grinder Press

$500 Bankroll.

  1. Place $96 across ($15 on 4, 5, 9, and 10; $18 6 and 8) and always have them working/always On.
  2. When Point is established, always put down a $25 Don't Come bet for every roll.
  3. If 4 or 10 hits, immediately press and Buy them both for $25 each.
  4. If 5 or 9 hit, immediately press both to $25 each.
  5. If 6 or 8 hit, immediately press both numbers to $30 each.

Ultimate 66

$69 per shooter.

Bubble Craps Machine Strategy War Games

Bubble Craps Machine Strategy
  1. Wait for a Point to be established or set bets up in the Coming Out roll. Bet $66 across the inside numbers and have them always working.
  2. If 6 or 8 hits, drop the dealer $3 and press them both up to $30 each.
  3. If 5 or 9 hit, use the winnings to press them both up to $25 each.
  4. Let bets ride until a 7 Out.

Double Don't

Bubble craps machine strategy

Only betting up to $20 per shooter. $200 bankroll for a $5 table.

  1. Start with a $5 Don't Pass bet.
  2. Once a Point is established, Lay $10 in Odds for the $5 Don't Pass bet. Make a $5 Don't Come bet.
  3. If Don't Come number is set, remove Lay odds and ride out the rest of the roll waiting for a 7 Out.

ACE (Across, Craps, Eleven)

Betting $34 per shooter. Double this for $10 tables.

  1. Wait for a Point to be established, then on a $5 table, bet $32 across all the Place numbers. Bet $2 on the C&E.
  2. Replenish the C&E if it doesn't hit.
  3. Play by ear on collecting, pressing, and regressing Place bets. Leave them Off on the Come Out roll.

Dark Side ATM

$2000 bankroll. Most effective with $25 minimum bets.

  1. Start with $200 Don't Pass bet. Throughout strategy, if Don't Pass loses, chase the loss with a 50% bet increase, so $300, $450, $675, etc. When one of those wins, immediately reduce the bet down 50% until you win back to the $200 base level.
  2. When point is established, bet $180 across ($25 on the 4, 5, 9, 10; $30 on 6 and 8) and put down a $25 Field bet. Replace the Field if it loses on a 5, 6, or 8. Make sure 4 and 10 are Buy bets.
  3. Let bets ride until 7 Out or point is hit.

Light to Dark

$5 minimum table, $440 bankroll.

  1. wait for Point to be established, then place $44 inside; $10 each on the 5 and 9, $12 each on the 6 and 8.
  2. On the first hit of any of the inside numbers, immediately collect winnings and regress bet down to 1 unit. If number hits again, collect winnings and take bet down and wait for the strategy to restart or the next shooter.
  3. After 3 hits total, bet $20 on the Don't Come. If Don't Come moves up to a Place number on the next roll, follow it up with another $10 Don't Come bet.
  4. Let bets ride and wait for a 7 Out to restart the strategy.

References

These YouTube channels inspired me to learn more about Craps overall and have videos showing most of these strategies in action. All links open in new windows.

ThatDonGuy

Bubble Craps Machine Strategy For Beginners

Is it here or at WOO that there is a thread discussing any special strategy for Bubble Craps.
I use the term to refer to any craps game wherein the dice bounce around by blown air or something and there is no human touching them... sort of a slot machine for craps to evade some California or Florida laws.


What California casinos have bubble craps?

Bubble Craps Machine Strategy Games

Note that newer (post-2010) California casinos all have the revised compact, which bans any game that uses 'physical dice.'
Also, Sic Bo (and Chuck-A-Luck) that uses a dice cage also has 'no human touching them'; are these legal in Florida?
LuckyPhow


I know the machines allow Do/Don't silmultaneous play.


A few years ago the Beau Rivage (Biloxi) had one of the electronic-bump craps games, and it did not allow Do/Don't bets just to prevent folks running up their player credits by those bets.
Then, the casino had a promotion where the player with the most points in a given time won (I think) a cruise & cash. Two couples commandeered the 4-seat machine, husbands playing Don't and wives playing Do (or somesuch), and they (one of them) won the prize. There were probably prizes for 2nd, etc. By each couple betting identical amounts, they played Do/Don't on separate terminals, but with the same effect.
Obviously, the casino was none too happy about it when it figured out how the folks had won. But, the casino honored the win(s). The day after the promotion the machine was (finally) empty. (I didn't even know about the promotion.) I found myself getting zero player credits for bets made on that machine. The next day there was a sign telling me no player credits were awarded on the machine. Soon thereafter, there was no electronic craps machine in the casino.
I wanted to play Do/Don't just to get the credits (playing solo) and couldn't. (Pretty sure I recall these details correctly, but I confess I could possibly be mistaken.) I didn't try Do/Don't betting on my Sept-2016 trip last month to Cherokee, NC, where I played its electronic-bump craps game.
TomG

But that variance is a killer. U dont want to tell your kids they arent eating this week because variance caused u to lose ten grand but dont worry next week variance will give it back and by the way we earned enough point to get a free buffet next month


Then tell them that although you lost $10,000, you'll still be able to eat the same as you always have because you weren't betting over your head you're still ahead overall, over the long term

Bubble Craps Machine Strategy Tactics

jkluv7
The craps-bubble machines that I have played give NO comp credits... Maybe 1 point every three hours.